Showing posts with label Browser. Show all posts
Showing posts with label Browser. Show all posts

Friday, December 9, 2011

How to Profit From Flash Games - Browser Games to Drive Viral Traffic


Casual online gaming is big business. In recent years, browser games have become more and more popular, with a much wider demographic than ever before. If you're a Flash or Flex developer then you're ideally positioned to take advantage of this. However, even if you're not a developer, be carefully outsourcing the development of games, or by licensing game source code, you have use browser games as a lucrative income source.

In the early days of browser games, they were all about simply driving traffic. In fact, the biggest attraction of Flash games for most developers or site owners today is still their ability to drive large amounts of traffic. A new hot game gets emailed to friends, posted on blogs and MySpace, talked about on Facebook, Twittered, Digged, Stumbled and generally spread around the Internet.

This "viral effect" means that within a very short time of releasing a new game, the site hosting it can expect a great deluge of traffic. If properly set up, even older generic games can have a significant effect on the traffic to a site. This can be compounded by making the game easy to share, by offering cut and paste embed code, social bookmarking buttons, and "tell a friend! Forms.

Traffic is all well and good, but how do you monetise it? If you're a business owner then you already know the value of getting visitors to your site, to sell more products or simply to promote your brand. If you're a developer however there are a number of different solutions.

The simplest way to make money from a game is to sell it, not to the players, but to another site owner. Many businesses will pay considerable money for exclusive or rebranded games which they can offer to their visitors and customers.

An alternative to selling a game, is a sponsorship deal. Sponsorship usually comes from one of the big gaming portals, such as Kongregate or AddictingGames. They will pay the developer for having their logo embedded into the game, and a sponsorship deal not only generates immediate revenue, but often massively increased exposure as the sponsoring site will promote the game.

Monetizing the game through your own site can be as simple as placing AdSense adverts or banner ads on the page. Traditionally AdSense has performed weakly on games sites due to the lack of keyword rich text, but by carefully structuring the page it's possible to get a reasonable CTR.

Finally, in-game adverts are now available from a number of advertising networks, most notably Mochiads. Not only are you paid for adverts shown within your game (normally as the game is loaded) but the network also distributes the game for you, giving you increased exposure and therefore increasing your potential profits. Recently, several of these networks have also added in-game micro-payments which are a new but potentially very lucrative form of revenue.

With browser gaming continuing to grow in popularity, it has never been a better time to enter the online gaming world. Whether you're a developer or not, there is nothing stopping you from increasing your traffic and/or profits by leveraging the power of Flash games.




For Flash game source which you can download, edit, rebrand, even resell visit ViralFlashGames.com

Want to play free games online, and find free games to add to your site? We have everything from arcade games to free cooking games at Kwikgames.com





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Monday, December 5, 2011

Licensing Flash Games - Browser Games Without the Restrictive Costs


Browser games, such as Flash games and Java games, have now been around for over 10 year and recently their popularity has seen a marked increase.  The growth of social media platforms such as Facebook have taken casual Flash games from geekdom to mainstream audiences, and as such Flash game developers are in greater demand than ever.

There is good reason why there is a high demand on developers, Flash games attract visitors, increase brand loyalty, and encourage visitors to promote a site by sharing it on social networks and linking to it.

The problem with Flash games however can be the cost.  Whether you develop games in-house, or hire a developer, there is a significant cost involved.  If you choose to develop games in house you or one of your staff need to become competent in Flash and Actionscript, and learn how to use those tools to develop games.  That can take many months of studying and learning.

Hiring a developer can cost upwards of a few thousand dollars for a simple puzzle or action game.  There is now however a more affordable and accessible option, of licensing existing Flash games.

A number of companies are offering licenses to their games, normally costing a few hundred dollars per game, and with a limited license allowing the game only to be used on one domain.  It is however possible to get less restrictive licenses which grant you access to multiple games, allow you use of the games across multiple domains, and in some instances even allow you to modify and rebrand the games to sell on to your customers.

There are multiple advantages to this type of licensing agreement.  Primarily of course, costs are much lower than having bespoke games developed.  Secondly, since the games are already developed you can deploy almost instantly, rather than waiting for development and testing.  Thirdly, since the games are pre-developed and tested you know they are proven designs and robust enough for publishing on your sites without worrying.

Casual gaming is certainly on the rise, and while some companies are embracing browser games as a great way to increase traffic to their sites, and improve brand loyalty, others are being left behind.  With the option of licensing flash games taking away the major hurdles of expense and long development times, this form of marketing is now available to everyone.  I predict that licensing Flash games will become more and more popular, and those who are first to adopt this method of marketing will be the ones who benefit the most.




Billy has been involved in the Flash games industry since early 2002 as both a developer and a publisher. In 2009 he formed ViralFlashGames.com, specialising in licensing Flash games and offering unrestrictive licenses or rebrandable games to his customers. He also teaches games development with an online Flash games course at FlashGamesClassroom.com





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